Ran with 5e and got through about half of it last night in two hours. I love how the adventure is structured. And the writing! I almost feel embarrassed that my friend’s thought I was so good at improvising because it was literally all in the writing, which I’ll admit to when we’re finished with it. For instance, they went Wild when they found out what the Mold-a-Rama was! There’s so many bells and whistles and strings to pull but it wasn’t overwhelming for my players or for me to run and keep track of things. This thing is so funny that even if I had never been able to play it, it would have been worth getting and reading.
hi there fabulous creator. Just curious if there’s any more community copies available? I really appreciate game creators like you who do generously offer these community copies to people going through a hard time. It really helps out.
Finally had the chance to play this and it's just as good as I was hoping it would be. Lots of moving parts to keep track of, but so much fun when the NPCs and situations all come together. I did it as a one-shot also trying out here, there, be monsters!, so we compressed the timeline to get through more of it, which worked, but was a bit chaotic. Seems like it would be fun to spread it out over more sessions if I had the time, but we still had a blast.
My group just played the first day of this adventure using the Sapio system. We had a blast! The adventure is just evocative. Thanks for creating this.
My group finished playing this tonight. Took us 2 sessions. We used a system called Dark Streets and Darker Secrets, which worked very well. We had a lot of fun and I'd totally recommend this adventure!
The adventure can go a number of different directions, depending on what choices the players make. I think it will have great replay value.
I would recommend playing it as a one-shot (as we did). It may be quite difficult to get all the PCs out alive from this scenario (3/4 of our PCs died in the end).
I think 2-3 sessions! Depends on how much socializing your players are into- last time I ran it there was a lot of dinner & drinks with vampires & party planning so it took us a little longer.
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Ran with 5e and got through about half of it last night in two hours. I love how the adventure is structured. And the writing! I almost feel embarrassed that my friend’s thought I was so good at improvising because it was literally all in the writing, which I’ll admit to when we’re finished with it. For instance, they went Wild when they found out what the Mold-a-Rama was! There’s so many bells and whistles and strings to pull but it wasn’t overwhelming for my players or for me to run and keep track of things. This thing is so funny that even if I had never been able to play it, it would have been worth getting and reading.
hi there fabulous creator. Just curious if there’s any more community copies available? I really appreciate game creators like you who do generously offer these community copies to people going through a hard time. It really helps out.
Thank you in advance
Hi. Any chance of another print run of this and You Got A Job?
You can usually get them at Exalted Funeral. It looks like they are all out of stock but I will send them a note about it!
Thank you!
Finally had the chance to play this and it's just as good as I was hoping it would be. Lots of moving parts to keep track of, but so much fun when the NPCs and situations all come together. I did it as a one-shot also trying out here, there, be monsters!, so we compressed the timeline to get through more of it, which worked, but was a bit chaotic. Seems like it would be fun to spread it out over more sessions if I had the time, but we still had a blast.
My group just played the first day of this adventure using the Sapio system. We had a blast! The adventure is just evocative. Thanks for creating this.
Can you share your Spare and Spiral lists?
Spares
Spirals
My group finished playing this tonight. Took us 2 sessions. We used a system called Dark Streets and Darker Secrets, which worked very well. We had a lot of fun and I'd totally recommend this adventure!
The adventure can go a number of different directions, depending on what choices the players make. I think it will have great replay value.
I would recommend playing it as a one-shot (as we did). It may be quite difficult to get all the PCs out alive from this scenario (3/4 of our PCs died in the end).
How many sessions do you think this might last the average group? Is this a one-shot deal, a lengthy campaign, somewhere in between?
I think 2-3 sessions! Depends on how much socializing your players are into- last time I ran it there was a lot of dinner & drinks with vampires & party planning so it took us a little longer.
That sounds like a blast.
Thanks for answering! I'm definitely going to buy this at some point. Just a matter of when.